For centuries, the cult of Mitra was the only religion allowed in Aquilonia – all others forbidden by edict of the crown. However, the ascension of King Conan to the Aquilonia’s throne changed
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all that. Not only was Conan himself a worshipper of Crom, but his barbarian temperament could not abide the prospect of persecution of others simply because of the gods they chose to follow. After witnessing one act of religious intolerance after another, King Conan decreed that every man in his realm be free to worship whatever god he may chose. King Conan ‘s edict was the subject of strident opposition. Many, throughout Aquilonia, feared that allowing Hyboria’s other religions to openly exist within the borders of the country would ultimately destroy it, diluting its most powerful unifying force – religion. Several years have passed since King Conan’s edict and thus far Aquilonia has not unravelled. Still, a burning, fervent need to stop the potential spread of other religions and save Aquilonia from the mad edicts of the barbarian king has prevailed. Now a band of zealous priests have turned to their sacred texts, seeking answers and justifications and, in the name of piety, have stripped the words of context and intent, finding within their sacred passages, intended to promote peace, civilisation and forgiveness, rationalisations for the embracing of sin, darkness and violence in the name of the greater good. Heretics of Tarantia is a scenario of a different breed. Designed for four to six Player Characters of between 5 th and 7 th character level, this adventure combines situations and encounters that will require a wide range of skills to survive and overcome as Player Characters become embroiled in a story of intrigue, treachery, politics and murder in the most glorious city of the West.