Scrolls of Skelos

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about him that set him apart - an alien aura of time and space, a sense of tremendous and sinister antiquity. But his stubborn spirit refused to flinch. Inside You Will Find: Sorcery: Expanding upon the material in the main rulebook, the Sorcery chapter offers new sorcery styles and spells Feats of Sorcery and Weirdness: Offering scholars yet more options to distinguish themselves from their fellow practitiners of the dark arts. Permanent Sorcery: Fell indeed are the creations of sorcerers and none more dread than the hideous abberations of nature they craft. Creatures of Sorcery: Unnatural demons, beasts and creatures of sorcery to challenge any adventurer. Sorcerous Culture: Offering new religions and magical societies for scholars to join, as well as including magical prestige classes for the dedicated sorcerer. Wizards, Witches and Shamans of the Hyborian Age: The great and the mighty, from Thoth-Amon to Xaltotun, the greatest practitioners of the magical arts are revealed. Help for Games Masters: Scholars, Sorcerers and Demons: Advice and expanded material for those running games with scholars as players or protagonists.
Source : Rapide JdR
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JdR : Conan
Type : Extension des règles
Langue : Anglais
Editeur : Mongoose Publishing
Description & Critiques : La fiche du Grog
Offres partenaires pour ce jeu de role :
The Scrolls of Skelos
In Conan The Roleplaying Game, sorcery is a subtle but powerful force. An experienced sorcerer can cast spells undreamt of by wizards in other fantasy games, but he may need to sacrifice a dozen (...)