Night caressed Shadizar, that city known as ‘the Wicked’, and veiled the happenings that justified her name a thousand times over. The same darkness that brought respite to other cities drew
Suite de la description
out the worst in ‘Shadizar of the Alabaster Towers’, ‘Shadizar of the Golden Domes’, city of venality and debauchery. In a score of marble chambers, silk-clad nobles coerce the wives of others to their beds while corpulent merchants lick fat lips count heavy coins from palm to glistening palm. Nine women and thirty-one men, one beggar and a lord will die before the shadows of night recede and the gold of fifty wealthy men will disappear from their iron vaults to swell the fortunes of ten others. In the streets and back alleys painted thick with oily shadows perversions never before contemplated by humankind are created, even as twisted, ragged beggars prey on the trulls’ wine-soaked patrons. No man walks the streets unarmed, but even in the best quarters of the city arms are often not enough to save one’s silver from cutpurses and footpads. Welcome to Shadizar, City of Wickedness. Hopefully you will have entered of your own free will and not as a slave, either to a person or to a vice. Regardless, few will have little or no idea of the scale of debauchery and villainy that await you in Zamora’s most infamous den of iniquity. The Zamorians as a whole are seducers and harlots, torturers and slavers, assassins and kidnappers, zealots and thieves. The denizens of Shadizar, however, are even worse. Drawing on the tantalising hints of Robert E. Howard, as well as the writings of Roy Thomas and Robert Jordan, Shadizar: City of Wickedness fully expands and explores, in all its lurid detail, the city that has fascinated Conan fans for decades.
Conan the Roleplaying Game has been widely accepted by gamers as the most dramatic advance in gaming since the arrival of the d20 system. Filled with innovative ideas and exciting concepts, it's the (...)