Aliens
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Get me grenades, shotguns, rifles, machineguns and a new character sheet.' You can't have a good RPG without lots of aliens to kill, er, I mean shoot at, no, no I mean befriend. This book has loads! Please check out my other items, because if you clicked on this, I promise I will have something else you desire. SYNOPSIS WE ARE NOT ALONE In fact, every time we open the airlock, we meet a new race... GURPS ALIENS presents over two dozen new races for your campaign! Use them in any science fiction adventure... or fantasy, or horror. Or, if your tired of throwing the same old metavillains at your GURPS SUPERS players, these alien allies, foes and technology will keep your game flying. Many of these races are suitable for use as player characters or allies... some are implacable foes... and a few are truly alien. Among the creatures you'll meet: * The tentacled Purulu, galactic meddler and misers. These radioactive octopi can buy anything they want... except a world of their own. * The Memer and Saret, tramp steamers of the spaceways. These symbiotic partners rarely eat and don't need air or warmth, their slow leaky ships are vital to galactic commerce * The obsessively curious Irari, long lived winged bipeds who hire other races to the the boring task of ruling them. * The callous Verms (short for 'vermin') - a hungry hive of mind controlling crabs, who can devour a human community from within. RACE DESCRIPTIONS INCLUDE: * Physical appearance - and special physical abilities and limitations, along with the races preferres environment. * Psychology - These aren't just people in bug suits! Some aliens have psychologies that are... different. What do they want? What do they love - or fear? How do they think and behave? (Then again, some of the strangest looking races can be very human...) * Racial ecology - what do they eat? How did they evolve? * Culture, religion and politics - how do they behave at home? What (if anything) do they worship? How do they deal with humans and other citizens of the galactic civilization? CREATE NEW RACES! Also included are rules for designing new alien races, including racial advantages, disadvantages and skills. Invent balanced alien designs that will intrigue and challenge your players ' Let your rapidity be that of the wind, your compactness be that of the forest.' Sun Tzu REASONS TO SHOP AT ODDS'N'GODS: * No stock photos (except for Alchemy). What you see is what you will be getting. Images can be supersized * All items listed are in my possession. I don't sell on behalf of some Amazon user, nor do I wait for some warehouse to fulfill your order. * Fast shipping: Same day shipping (until 2pm) or next day shipping so you get your item fast. * 100% Positive feedback. 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JdR : Gurps
Type : Supplément de règles et d'univers
Langue : Anglais
Editeur : Steve Jackson Games
Description & Critiques : La fiche du Grog