Who's Who... and Who's What Everyone slides through Sigil sooner or later. But plenty of cutters call the Cage home, and it's their shops, trades, and peels that keep the jink flowing - and the bone-boxes
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flapping. A body's got to know who sells bogus goods, and who'll scrag him (or worse) just for the fun of it. 'Course, the trick is telling friend from foe. In Sigil, a fiery fiend ain't always a serpent, and a shining celestial ain't always a lamb. This 128-page book provides Dungeon Masters with details on over 40 intriguing characters and groups found in Sigil, ready for immediate use in any Planescape campaign. Each entry features history, motivation, and secrets, along with complete game statistics and brand-new, full-color art. What's more, the stories are woven together throughout, creating a rich tapestry of relationships that brings Sigil alive. Among the unforgettable characters in these pages are:
Fell, the dabus who turned his back on the Lady of Pain.
Farrow, a shadow elf spy with 15 personalities - one for each faction.
Alluvius Ruskin, an old tiefling who sells keys for every portal imaginable.
Djhek'nlarr, a githyanki who dares map the Lady's dread Mazes
The Will of the One, a gang of Signers out to revive a dead god.
Meet your neighbors - before they meet you!
Product History Uncaged: Faces of Sigil by Ray Vallese is a textbook example of how to make a NPC-focused game supplement that thematically matches the campaign setting. The city of Sigil, floating hub of the infinite planes, is a swamp of interconnected plots, shifting allegiances, and secret promises. This supplement to the Planescape line echoes the city's themes by creating a collection of 40 NPCs and groups who are similarly woven together by secrets and alliances. The result is a tapestry of interesting personalities that can be easily dropped into a game as a minor character or a major NPC, all of them loaded down with plot hooks for further adventure. Do I Know You? Each detailed NPC includes game statistics, roleplaying tips, combat tips, history, motivations, secrets, and connections to other NPCs in the book. Brand new, full-color art illustrates each NPC. There are NPCs detailed from all walks of life, from the titan Zadara, the secret investor behind many a shady business expedition, to The Us, a swarm of cranium rats that has achieved terrifying power and wisdom. The Ties That Bind. An appendix gives further information about other individuals and organizations in Sigil that might be of interest. Several pages of quick plot hooks are illustrated with diagrams that details each NPC who might be involved in the plot. A final page details at a glance where in the city each NPC might be found. Focused and Complete. Uncaged: Faces of Sigil does just one thing - mapping the nebulous social intricacies of Sigil - but it does that thing very, very well. This is a book well worth reading. About the Creators. Ray Vallese was employed as a games editor and developer at TSR between 1994-1997, primarily working on the Planescape line. Nowadays he is a freelance editor. About the Product Historian History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld. Please feel free to mail corrections, comments, and additions to firstname.lastname@example.org.