This 128-page sourcebook/scenario differentiates between two truly
different types of voodoo: the 'Hollywood' version of voodoo, which you
can use in any Chill campaign; and Vodoun, the 'true' religion
Suite de la description
which our perception of voodoo originated.
Learn the history of voodoo and how and why it spread. Your players will
quake when their characters come across voodoo ceremonies, creatures,
items of power, practitioners and secret societies. Voodoo features unique
powers, including new Disciplines of the Art and the Evil Way as well as
Powers of Twilight, an all-new power type.
The scenario, entitled Drums in the Night, pits 4 to 6 player characters
of medium to high experience against a voodoo cult in their hometown.
Drums in the Night is a perfect beginning to a voodoo-filled Chill
campaign of terror.
Jeu de rôle d'épouvante orientée vers le type classique appelé gothique (vampires, loups garous etc...). Vous êtes parmi les seuls à connaitre leur existence et ce savoir vous condamne à leurs yeux. (...)
Chill is a horror role-playing game for 2 to 9 players ages 12 and up, and includes: 16 full-color pages Options for creating your own characters Maps of the world of Chill Step-by-step guidelines (...)