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Ouvrages pour Esoterroristes

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JDR Esoterroristes

Cette section de JdRP présente une liste d'ouvrages pour le jeu de rôle Esoterroristes, toutes éditions confondues. Les ouvrages mentionnés sur le site ne représentent pas la totalité de la gamme de Esoterroristes mais ceux qui ont ou ont eu des articles leur faisant référence (offres partenaires, previews, critiques...).
Par défaut, la liste des ouvrages est multilingue. Vous pouvez restreindre la liste aux livres :

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  • Albion's Ransom

    Esoterroristes - Albion s Ransom


    Type d'ouvrage : Scénario
    - 1 offre partenaire à 6,48 €.

    Description : Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock (Conana, BESM d20), it's a race against time to rescue the daughter of your Ordo Veritatis boss. It'
    Suite de la description
    s set in the UK, but designed for US operatives. Investigators Abroad You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad, or paranoid, but somehow you keep fighting. This could be your toughest case yet. First up, get the girl back. Next, find out if the Esoterrorists are involved. Then shut down their conspiracy. Finally. just try to stay alive. It takes you to the grim North of England on what seems at first to be an ordinary missing persons case. Is this just a favor to set a respected colleague's mind at rest, or could something more sinister be at work? Little Girl Lost includes: A complete adventure for The Esoterrorists Detailed appendices on British culture, life, and Esoterrorist activity Hundreds of clues Four Esoterrorists cults and one sinister cabal Little Girl Lost - An apocalyptic investigation into the dark occult heart of England, from the Druids and mad poets to Crowley and the Satanists...
    Fermer la description

  • Book of Unremitting Horror (The)

    Esoterroristes - Book of Unremitting Horror (The)


    Type d'ouvrage : Recueil / Bestiaire
    - 1 offre partenaire à 21,73 €.

    Description : The Book of Unremitting Horror has been nominated in the Best Monsters/Adversaries category of the 2008 Ennie Awards. A huge GUMSHOE source book for The Esoterrorists and Fear Itself The Book of Unremitting
    Suite de la description
    Horror ... presents a coherent and darkly surreal mythos the equal of Cthulhu or the world of Kult with a full background, albeit jumbled up, based around cults, The Outer Dark, the sinister and incomprehensible Ocean Game and the strange and dark creatures that this otherworld spawns. While it can be used to provide things for the other games I feel that Unremitting Horror is more than just a resource book for antagonists and is worthy of its own devoted campaign of either of the other games. Flames Rising review Players in horror campaigns are a little too accustomed to the nightmares their characters face; even the most eldritch of tentacular horrors is less intimidating when you know exactly what it is, because your PC has faced it before. New times demand new nightmares. This, therefore, is a book of horrors, not a manual of monsters. The horrors are nightmarishly intimate, often created from human vice, or let loose by human greed. They show us the ugliness that underlies reality. They are the crawling things under the rock of the everyday, sane world. Consequently, we've detailed our creatures in depth. Each one has its own agenda, its own reason for existence and its own legend. We've made these creatures unusual, frightening and bizarre, yet sufficiently comprehensible that they players realize they are up against something intelligent, if inhuman. The Book of Unremitting Horror includes thirty creature each with: Diary entries, articles and transcripts A detailed description with behaviour The forensic clues left behind by the creature Details of their history and origins Their special abilities Their GUMSHOE system stats The Book covers using creatures with The Esoterrorists background, and another includes detailed adventure hooks for use with that setting. There are also artifacts and new GUMSHOE abilities. Finally, the book includes two full length adventures. Using BOUH with The Esoterrorists and with Fear Itself In The Esterrorists , you are a highly competent investigator, tracking down creatures of unremitting Horror. You may risk injury, madness and death, but it's your choice. In Fear Itself , your just a normal person, and the creatures are after you. Let's take an example creature, the Sisterite. She hunts down vulnerable men online, arranges a date, then eats them. In Fear Itself , the adventure might start with your techie friend going missing. In Esoterrorists , you would be part of the OV investigating the a rash of disappearances from a tech support centre. Webpages of Unremitting Horror! Spot the Unremitting Horror creature on each page: Unremitting Horror: Jorgamundr Unremitting Horror: Dating Unremitting Horror: The Poet A P Morton Blunkett The Book of Unremitting Horror is based on the d20 Book of Unremitting Horror already released by Pelgrane Press Ltd, and contains some duplicate material from that publication.
    Fermer la description

  • Dissonance: Music for Esoterrorists

    Esoterroristes - Dissonance: Music for Esoterrorists


    Type d'ouvrage : Accessoires
    - 1 offre partenaire à 3,59 €.

    Description : 'You've outdone yourself with the Esoterrorists and SSF themes. My reaction to the latter was, 'I want to see this movie!'' Robin D Laws, creator of the Esoterrorists James Semple, sound designer
    Suite de la description
    and musician offers you four new contemporary tracks for your Esoterrorists game, or any game of contemporary horror. The music here incorporates contemporary rhythms, electric guitars and sound design elements in addition to the expected orchestral and cinematic elements. The Tracks The Esoterrorists Theme : This music has been written to introduce a session of the game. It begins by hinting at the mystery and horror using sound design and a female vocal. The music then shifts into a faster rhythm culminating in the action theme of the game. The heavy drums and insistent violin ostinato are overlaid with distorted powerchords and squealing lead guitar lines representing the contemporary edge of the game. This track prototypes the sonic palette of the Esoterrorists mixing elements of rock, orchestra and dance music. You can hear a lower quality version of the track here . Special Suppression Forces : Although much of the Ordo Veritatis work is based on investigation, there comes a time when action is needed and the Special Suppression Forces are called in. This track reflects the overtly military nature of this force and the dangers that they face. The music relies on a lot of very heavy percussion from Japanese taikos and similar instruments but also includes contemporary instrumentation. Eventually the piece closes with a restatement of the main action motif but with even heavier percussion than before. Little Girl Lost: This track was designed to be played alongside the adventure Albion's Ransom: Little Girl Lost . The feeling behind the track was to create a mood evoking the urban and spiritual backdrop of this story. There's clearly a strong trance and trip-hop influence here. Furthermore, the minor harmony and dark instrumentation hint at the underlying peril and mystery. Again a contemporary instrumentation integrates with orchestra, drum loops and voices. The Membrane: The Esoterrorists use the media to help spread fear and weaken the membrane. The music here is suggestive of that influence and is a mixture of percussion, sound design and ambient ideas. Even the main theme is incorporated into this collage of sound although in a twisted manner, sometimes in reverse. Unlike the other tracks to date, The Membrane is specifically designed as background music, to be looped at low levels in the background in times of tension.
    Fermer la description

  • Esoterror Fact Book (The)

    Esoterroristes - Esoterror Fact Book (The)


    Type d'ouvrage : Supplément de règles et d'univers
    - 2 offres partenaire à partir de 10,83 €.

    Description : The Outer Dark Is Coming... Only the Facts Can Save You... And The Facts Must Be Suppressed! Ripped from the secret files of the Ordo Veritatis, the the Esoterror Fact Book briefs you on what
    Suite de la description
    you need to send players into intrigue-filled confrontation with forces of international terror bent on supernatural apocalypse. This 152-page player-friendly sourcebook for The Esoterrorists lays out the facts GMs and players have been clamoring for: Study the Operations Manual to master the procedures and protocols of the Ordo Veritatis, from recruitment to the veil-out. Examine Station Duty to get support for fixed-location campaigns in the world of Esoterror – it's not just the OV facing the entities of the outer dark, it's your friends and family. When monster hunting gets too hairy for ordinary investigators, call in the Special Suppression Forces to sweep ‘em up. Pulse-pounding and reeking of cordite, this section includes both background material and optional crunchier combat rules for paramilitary GUMSHOE play. The Enemy rushes the freshest knowledge on the Esoterrorists into your players’ hands. Learn the latest on suspected Esoterror cells, their personality types, financing and organization. Unaffiliated Operatives profiles nine figures in the world of supernatural ops whose twisting allegiances may make them your untrustworthy friends—or troublesome adversaries who play outside the usual rules. Dread Locations explores eleven haunted places where the membrane between this world and the Outer Dark has grown terrifyingly thin. Hone your GUMSHOE skills with a quick dispatch of the latest GM Advice . Astute players, take note—this section can help you sharpen your game, too! Covering everything from the membrane to magic, from electronic surveillance to evidence collection, the Fact Book is the Ordo Veritatis bible. Read it before the Esoterrorists do!
    Fermer la description

  • Esoterroristes

    Esoterroristes - Esoterroristes

    Type d'ouvrage : Livre de base
    - 4 offres partenaire à partir de 12,00 €.

    Description : L'univers d'Esoterrorists est le nôtre, à ceci près qu'il existe une dimension parallèle faite de magie et de monstres maléfiques. Or la barrière entre la réalité consensuelle et cet autre monde n'est
    Suite de la description
    en fait qu'une membrane poreuse, fine et fragile. L'objectif des esoterroristes est justement de fragiliser cette barrière tout en contrôlant ce qui filtre à travers, dans le but d'obtenir de grands pouvoirs, quitte à détruire la membrane et ravager le monde. Pour ce faire, le seul moyen est de faire prendre conscience aux gens que l'univers est bien plus que ce qui semble, et que la magie et les monstres existent, car c'est bien le fait que la population ne croit pas qui maintient la séparation. La méthode habituelle des esoterroristes étant d'extraire de l'énergie et d'en faire une créature qui va faire quelques ravages et marquer les esprits des gens du commun. Le système de jeu, baptisé 'Gumshoe', a été défini spécialement pour simuler des scénarios d'investigation. Les personnages sont définis par un ensemble de compétences, dont les trois quarts sont dédiées à l'investigation ou au 'travail de flic'. Par exemple, la compétence 'Bullshit detector' permet de savoir si quelqu'un ment, alors que 'Ballistic' permettra de tout savoir sur les impacts de balles, les douilles etc. Le dernier quart de compétences rassemble toutes les compétences qui ne relèvent pas de l'investigation, comme tirer avec une arme à feu, soigner, ou 'santé'. Cette dernière compétence représente l'état de santé du personnage et sera utilisée plutôt sous son aspect réserve de points.
    Fermer la description

  • Esoterrorists (The)

    Esoterroristes - Esoterrorists (The)


    Type d'ouvrage : Livre de base
    - 2 offres partenaire à partir de 16,42 €.

    Description : A complete new roleplaying game by Robin D Laws You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world
    Suite de la description
    The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward. With The Esoterrorists you can Equip your characters with up to 39 fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector. Round them out with 13 crucial adventure abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking. Also included, for gamemasters: Data on the terrifying world of the Esoterrorists, and the Ordo Veritatis, the benevolent global conspiracy that fights them Creatures of unremitting horror. Detailed instructions on structuring investigative scenarios for the innovative GUMSHOE system Advice on bringing those scenarios to life in play Operation Slaughterhouse, an advanced example scenario of geopolitical horror
    Fermer la description

  • Profane Miracles

    Esoterroristes - Profane Miracles


    Type d'ouvrage : Scénario
    - 2 offres partenaire à partir de 3,59 €.

    Description : A fast play adventure for The Esoterrorists Not all miracles are holy Profane Miracles is designed for a group of 3-6 players looking for a fast-paced, action-packed adventure to set the blood pumping
    Suite de la description
    It’s easy to pick up and play. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled 'psychic to the stars' Cassandra Madrigal. Is Bentley really alive, or in some other state? What is his wife Grace’s involvment. Is Madrigal an agent of esoterror, and how deep does the conspiracy go? Your team must move from the opulence of high society, to the dangers of The Core and Skid row, to mansions and hospitals. If you can avoid heavily armed criminals and survive the machinations of esoteror agents unscathed, it will be a miracle in itself.
    Fermer la description

  • Six Packed

    Esoterroristes - Six Packed


    Type d'ouvrage : Scénario
    - 1 offre partenaire à 21,73 €.

    Description : A fast-play adventure for The Esoterrorists A mutilated corpse is found hanging a slaughterhouse, bullet wounds in the shoulders, elbows and knees. It looks like a terrorist punishment killing, but
    Suite de la description
    there are subtle clues pointing at Esoterrorist involvement... Can you stop a terrible chain of events before the world wakes up to headlines which weaken the Membrane and let the creatures of unremitting horror pierce the Outer Black? Six Packed is a stand-alone adventure for The Esoterrorists, designed to be played in 3-4 hours with minimal preparation. In playtest, hearts were racing as the mystery had to be solved before the deadline. Six Packed also features creatures designed by Dave Allsop and developed by Adrian Bott.
    Fermer la description

Ouvrages sur JdRP pour
Esoterroristes :

8 Références


Type d'Ouvrage :

  • Scénario (3)
  • Livre de base (2)
  • Supplément de règles et d'univers (1)
  • Accessoires (1)
  • Recueil / Bestiaire (1)


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